1. Objective
Break the enemy core before they break yours. Pressure resolves by column: if your lane is open, damage goes straight into the enemy core.
2. 3x3 battlefield
Your network lives in the lower half and the opposing network above. Adjacency matters: buffs, relay, support, and several synergies only work if the right piece is next to the target.
3. Turn flow
Arm a card, deploy or execute it, adjust your pressure, then end the turn. After that the table resolves impacts, heat, and destruction.
4. Resources
Energy pays costs, Heat tracks thermal risk, and Output represents the real industrial pressure of your network. High output wins games; too much heat loses them.
5. Card types
MODULE occupies the board. EVENT alters the state instantly. UPGRADE improves existing modules. SYNERGY rewards relay, heat, or network conditions.
6. Scan order
Read the board first, then turn ownership, then your hand. After that check resources and forecast before committing. If you cannot improve the board, end the turn with intent.
Quick tips
Fast HUD legend
Blue. Defines what you can pay this turn.
Orange. If it climbs too high, your network starts collapsing.
Brass. This is the pressure that turns into real damage.
Shows which column is pushing hardest and what is blocking it.